//
//  SceneDelegate.swift
//  uiKit-demo
//
//  Created by 陈澎 on 2024/12/13.
//

import UIKit

class SceneDelegate: UIResponder, UIWindowSceneDelegate {

    var window: UIWindow?


    func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
        guard let windowScene = scene as? UIWindowScene else { return }
        
//        let window = UIWindow(frame: CGRect(x:0, y:0, width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height))
        let window = UIWindow(windowScene: windowScene)
        
        window.backgroundColor = .clear
        let rootViewController = ViewController()
        rootViewController.title = "首页"
        window.rootViewController = UINavigationController(rootViewController: rootViewController)
        window.makeKeyAndVisible()
        window.windowScene = windowScene
        self.window = window
        
//        guard let windowScene = (scene as? UIWindowScene) else { return }
//                window = UIWindow(frame: windowScene.coordinateSpace.bounds)
//                window?.windowScene = windowScene
//                window?.rootViewController = HomePageControl()
//                window?.makeKeyAndVisible()
    }
    
    func sceneDidDisconnect(_ scene: UIScene) {
        // Called as the scene is being released by the system.
        // This occurs shortly after the scene enters the background, or when its session is discarded.
        // Release any resources associated with this scene that can be re-created the next time the scene connects.
        // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
    }

    func sceneDidBecomeActive(_ scene: UIScene) {
        // Called when the scene has moved from an inactive state to an active state.
        // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
    }

    func sceneWillResignActive(_ scene: UIScene) {
        // Called when the scene will move from an active state to an inactive state.
        // This may occur due to temporary interruptions (ex. an incoming phone call).
    }

    func sceneWillEnterForeground(_ scene: UIScene) {
        // Called as the scene transitions from the background to the foreground.
        // Use this method to undo the changes made on entering the background.
    }

    func sceneDidEnterBackground(_ scene: UIScene) {
        // Called as the scene transitions from the foreground to the background.
        // Use this method to save data, release shared resources, and store enough scene-specific state information
        // to restore the scene back to its current state.
    }


}

